Drawing n' stuff n' things
This is a sideblog for art refs and tutorials.
Please check out my main blog @ GabeXander

fursuit-tutorials:

mommashaus:

Slim Fursuit Feet Paw Tutorial. Just finished a second set of feet paws for Halla because my first set isn’t very comfortable for a lot of walking. These feet are significantly smaller than my first set and they have flat shoe bottoms instead of raised silicon paw pads. I do not wish to go any more specific with my process, but I thought having a few photos could be helpful to those seeking to make slim outdoor feet.

Reblogging this again for the tumblr source :)

And it’s still a great tutorial

(via connorhaskrabs)

thegreendeceiver:

So if you’re anything like me, you spend more time looking at sewing tutorials than doing actual tutorials, and it’s led to quite a backlog of bookmarked how-tos. Figured I’d compile some of them together, see if anyone can get some use out of them! And…yes, this is only part one. I’ve got another one on the way (this is just how much of a packrat I am).

Italicized links are projects that use only a yard or less of fabric; Starred links are really simple projects, good for beginners.

Dresses, and Bottoms

Tops

Accessories

Bags and Purses

Plushies and Toys

Cosplay Specific

General Sewing Tips and Tricks

(via octopiref)

jaramo:

heyo!
don’t worry, your english turned out fine, dude.

as a foreword of warning,
it is best that you don’t use this post as a standalone tutorial, 
instead, try to use it as a study aid to help you make sense of real-life references.
(same applies for any decent “art tutorial” out there, really. :p)

bolded numbers correspond to the numbers on this post’s pictures.

Read More

(via sasusprite)

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via sasusprite)